Applied Game Cards Obvious and less obvious questions to be used as checklist, inspiration or food for thought.

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    Gameplay | Fun vs Function

    How can the applied subject be incorporated in a playful and natural way?

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    Gameplay | Theme vs Subject

    Does the game's theme (story, visual elements etc.) directly represent the applied subject at hand, or is it less obvious?

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    Gameplay | Making It Fun

    What keeps the player engaged? What makes them look forward to their next play session?

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    Gameplay | Affordances

    Is it clear to the player what is expected of them?

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    Gameplay | Media

    What are unique features (and limitations) of the chosen platform and how do they connect to the applied subject?

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    Content | Making Analogies

    Are there similar/related problems? Is there something we can learn from how these are solved?

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    Content | Indirect Effects

    Does the problem affect anyone other than the client?

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    Content | The Bigger Picture

    Does the problem consist of multiple facets? Is there a correlation between them? (e.g. mental vs physical)

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    Content | Learning From the Past

    Have there already been attempts at solving this issue? Did these solutions work? Why/Why not?

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    Content | Current Solution

    How do your clients currently deal with the problem?

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    Content | Current Training

    What types of exercises/learning methods are most effective at achieving the desired result?

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    Content | The Cause

    What causes the problem?

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    Content | The Goal

    Is the goal to learn to cope with something that can't be changed? Or are they working towards a concrete goal?

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    Content | Different Effects

    Are there people who have overcome or learned to cope with the issue? How did they do it?

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    Transfer | Looking at nature

    How would one naturally/instinctively solve the problem? (Without technology)

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    Transfer | Simplify

    Can complicated aspects of the subject be simplified to something more fun or accessible (without losing their value)?

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    Transfer | Recycling

    Can (elements of) existing solutions be reused and applied in a different, playful way?

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    Transfer | Expanding Their Knowledge

    How can the audience's existing knowledge be picked up on?

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    Transfer | Back to the Real World

    In what real-life situations do you want the player to think back on the game, or what they obtained from playing it?

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    Transfer | Recycling

    What are elements of the applied subject that can be visualized?

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    Transfer | Playing Together

    Could (options for) interaction with other people motivate the client?

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    Context | Know Your Audience

    What are the three most evident characteristics of your audience?

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    Context | Accessibility

    What gear and platforms do they have access to? (Maybe through third party such as a hospital or therapist?)

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    Context | Physical Space

    Where is the game played?

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    Context | Timescale

    How often will the game be played? And how long is each session?

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    Context | Basic Knowledge

    How much does your audience already know about the subject?