Gameplay | Fun vs Function
Gameplay | Theme vs Subject
Gameplay | Making It Fun
What keeps the player engaged? What makes them look forward to their next play session?
Gameplay | Affordances
Is it clear to the player what is expected of them?
Gameplay | Media
What are unique features (and limitations) of the chosen platform and how do they connect to the applied subject?
Content | Making Analogies
Are there similar/related problems? Is there something we can learn from how these are solved?
Content | Indirect Effects
Does the problem affect anyone other than the client?
Content | The Bigger Picture
Does the problem consist of multiple facets? Is there a correlation between them? (e.g. mental vs physical)
Content | Learning From the Past
Have there already been attempts at solving this issue? Did these solutions work? Why/Why not?
Content | Current Solution
How do your clients currently deal with the problem?
Content | Current Training
What types of exercises/learning methods are most effective at achieving the desired result?
Content | The Cause
What causes the problem?
Content | The Goal
Is the goal to learn to cope with something that can't be changed? Or are they working towards a concrete goal?
Content | Different Effects
Are there people who have overcome or learned to cope with the issue? How did they do it?
Transfer | Looking at nature
How would one naturally/instinctively solve the problem? (Without technology)
Transfer | Simplify
Can complicated aspects of the subject be simplified to something more fun or accessible (without losing their value)?
Transfer | Recycling
Can (elements of) existing solutions be reused and applied in a different, playful way?
Transfer | Expanding Their Knowledge
How can the audience's existing knowledge be picked up on?
Transfer | Back to the Real World
In what real-life situations do you want the player to think back on the game, or what they obtained from playing it?
Transfer | Recycling
Transfer | Playing Together
Context | Know Your Audience
What are the three most evident characteristics of your audience?
Context | Accessibility
What gear and platforms do they have access to? (Maybe through third party such as a hospital or therapist?)
Context | Physical Space
Where is the game played?
Context | Timescale
How often will the game be played? And how long is each session?
Context | Basic Knowledge
How much does your audience already know about the subject?